0.1.3 - Sound update
This update is focused around adding the sounds from GEEDOUGH - who I met on the stream and offered to make sound effects. I've also done a first pass at a script, and integrating voice over in to start teasing out the story, and a sound track GEEDOUGH made! (Thanks GEEDOUGH!)
Also really stoked because I sat down and wrote the script, and spent some time thinking about the creative and narrative. Story wise this will be a short experience, but I hope it packs a punch, and informs all the different interactions.
Next steps
- Polish the brush sound effects
- Add more custom sounds for collisions
- Create the prompt and logic system that drives the VO (so story is 'structured')
To the people who have tried so far, I'd love for you to pop in and see how the sound sets the vibe, and stay tuned for what will be a more complete story update.
If you're waiting for more, go try out DIGGING SIMULATOR which I'm planning some updates for once I feel like I've done touchy feely justice.
THANKS AND HAVE A GOOD WEEKEND!
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Get touchy feely
touchy feely
a hand tracking playspace, testing our grabbing and visual / audio feedback
Status | In development |
Author | tsrct |
Genre | Simulation |
Tags | app-lab, hand-tracking, Oculus Quest |
More posts
- Teleport with hand gesturesApr 10, 2021
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